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Night Hub
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Night Hub

Universal Script 📌

Shadow_666Shadow_6661mo ago0 / 0

Description

Night Hub

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-- =============================================================================
-- NIGHT HUB v5.1 | FIX PREVENT CRASH & FULL EXTRAS
-- Chave do Painel: NightHub_Panel_ad288674119bnj388967_key
-- Foco total em Murder Mystery 2 | Sem aba Panel | Motores e Interface Restaurados
-- =============================================================================

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Camera = Workspace.CurrentCamera

-- Token de ValidaçÃĢo Definido pelo UsuÃĄrio
local SecureKeyToken = "NightHub_Panel_ad288674119bnj388967_key"
local IsKeyValidated = false

-- Limpeza preventiva de GUIs duplicadas e remanescentes
for _, gui in pairs(CoreGui:GetChildren()) do
    if gui.Name == "Fluent" or gui.Name == "NightHub_HeaderPanel" or gui.Name == "NightHub_Tracers" then
        pcall(function() gui:Destroy() end)
    end
end

-- =============================================================================
-- BANCO DE ESTADOS E VARIÁVEIS COMPLETO
-- =============================================================================
local CustomWalkSpeed = 16
local CustomJumpPower = 50
local InfiniteJumpEnabled = false
local NoclipEnabled = false

-- Sheriff / Aimbot Options
local AimbotMurderEnabled = false
local AimbotSmoothness = 0.25

-- Murderer Options
local HitboxSizeEnabled = false
local HitboxScaleValue = 15
local HitboxTransparencyValue = 0.7
local KillAuraEnabled = false
local KillSheriffOnly = false
local KillAllMurdererEnabled = false
local KnifeAuraDistance = 25
local KnifeSpamRemoteEnabled = false

-- Innocent & Farming Options
local AutoTpDroppedGun = false
local GunCheckActive = false
local AutoFarmCoinsEnabled = false
local CoinTweenSpeed = 25
local HideInSafeZone = false

-- Visuals & ESP Options
local EspPlayersEnabled = false
local EspTracersEnabled = false
local RoleChatNotifier = false
local NotifiedPlayers = {}

-- Miscellaneous
local ChatSpamEnabled = false

-- Cache & Animations
local OriginalSizes = {}
local ActiveAnimationPack = "Normal"

local AnimationDatabase = {
    Zombie = { Walk = "rbxassetid://616168032", Run = "rbxassetid://616163682", Idle = "rbxassetid://616158929" },
    Ninja = { Walk = "rbxassetid://658831143", Run = "rbxassetid://658830056", Idle = "rbxassetid://658832408" },
    Vampire = { Walk = "rbxassetid://1083178339", Run = "rbxassetid://1083216690", Idle = "rbxassetid://1083195517" },
    Mage = { Walk = "rbxassetid://707829716", Run = "rbxassetid://707826135", Idle = "rbxassetid://707742142" }
}

-- =============================================================================
-- FUNÇÕES DE SUPORTE INTERNAS
-- =============================================================================
local function GetCurrentCharacter()
    local char = LocalPlayer.Character
    local hum = char and char:FindFirstChildOfClass("Humanoid")
    local hrp = char and char:FindFirstChild("HumanoidRootPart")
    return char, hum, hrp
end

local function GetPlayerRole(player)
    if not player then return "Innocent" end
    if player:FindFirstChild("Backpack") and player.Backpack:FindFirstChild("Knife") or (player.Character and player.Character:FindFirstChild("Knife")) then
        return "Murderer"
    elseif player:FindFirstChild("Backpack") and player.Backpack:FindFirstChild("Gun") or (player.Character and player.Character:FindFirstChild("Gun")) then
        return "Sheriff"
    end
    return "Innocent"
end

local SafeZonePart = Instance.new("Part")
SafeZonePart.Size = Vector3.new(40, 2, 40)
SafeZonePart.Position = Vector3.new(0, 1500, 0)
SafeZonePart.Anchored = true
SafeZonePart.CanCollide = true
SafeZonePart.Transparency = 0.5
SafeZonePart.BrickColor = BrickColor.new("Really black")
SafeZonePart.Parent = Workspace

local TracerGui = Instance.new("ScreenGui", CoreGui)
TracerGui.Name = "NightHub_Tracers"

-- Motor Antigo / Tradicional do Fling Resgatado
local function ExecuteFlingTarget(targetPlayer)
    if not IsKeyValidated then return end
    local char, hum, hrp = GetCurrentCharacter()
    if not targetPlayer or not targetPlayer.Character or not targetPlayer.Character:FindFirstChild("HumanoidRootPart") then return end
    if not char or not hrp or not hum then return end
    
    local targetHrp = targetPlayer.Character.HumanoidRootPart
    local oldCFrame = hrp.CFrame
    
    local bodyVelocity = Instance.new("BodyVelocity")
    bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
    bodyVelocity.Velocity = Vector3.new(10000, 10000, 10000)
    bodyVelocity.Parent = hrp
    
    local bodyAngular = Instance.new("BodyAngularVelocity")
    bodyAngular.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
    bodyAngular.AngularVelocity = Vector3.new(10000, 10000, 10000)
    bodyAngular.Parent = hrp
    
    for i = 1, 40 do
        if not targetHrp or not hrp then break end
        hrp.CFrame = targetHrp.CFrame * CFrame.Angles(math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180)))
        task.wait()
    end
    
    bodyVelocity:Destroy()
    bodyAngular:Destroy()
    hrp.Velocity = Vector3.new(0,0,0)
    hrp.RotVelocity = Vector3.new(0,0,0)
    hrp.CFrame = oldCFrame
end

-- =============================================================================
-- MOTOR DE ANIMAÇÕES SENSÍVEL
-- =============================================================================
local function ApplyCustomAnimations(character)
    if not IsKeyValidated or ActiveAnimationPack == "Normal" then return end
    local animateScript = character:WaitForChild("Animate", 3)
    local hum = character:FindFirstChildOfClass("Humanoid")
    
    if animateScript and AnimationDatabase[ActiveAnimationPack] and hum then
        pcall(function()
            local pack = AnimationDatabase[ActiveAnimationPack]
            local currentTracks = hum:GetPlayingAnimationTracks()
            for _, track in pairs(currentTracks) do track:Stop(0) end
            
            if animateScript:FindFirstChild("walk") then
                animateScript.walk:FindFirstChildOfClass("Animation").AnimationId = pack.Walk
            end
            if animateScript:FindFirstChild("run") then
                animateScript.run:FindFirstChildOfClass("Animation").AnimationId = pack.Run
            end
            if animateScript:FindFirstChild("idle") then
                for _, idl in pairs(animateScript.idle:GetChildren()) do
                    if idl:IsA("Animation") then idl.AnimationId = pack.Idle end
                end
            end
            hum:ChangeState(Enum.HumanoidStateType.Landed)
        end)
    end
end

LocalPlayer.CharacterAdded:Connect(function(char)
    task.wait(0.5)
    if IsKeyValidated then ApplyCustomAnimations(char) end
end)

-- =============================================================================
-- LOOPS DOS MOTORES HACK (CORRIGIDOS)
-- =============================================================================

-- Aimbot Camera + Wallbang
RunService.RenderStepped:Connect(function()
    if AimbotMurderEnabled and IsKeyValidated then
        local char, _ = GetCurrentCharacter()
        local gun = LocalPlayer.Backpack:FindFirstChild("Gun") or (char and char:FindFirstChild("Gun"))
        
        for _, p in pairs(Players:GetPlayers()) do
            if p ~= LocalPlayer and GetPlayerRole(p) == "Murderer" and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
                local targetHrp = p.Character.HumanoidRootPart
                if p.Character.Humanoid.Health > 0 then
                    local targetTargetCFrame = CFrame.new(Camera.CFrame.Position, targetHrp.Position)
                    Camera.CFrame = Camera.CFrame:Lerp(targetTargetCFrame, AimbotSmoothness)
                    
                    if gun and char then
                        gun.Parent = char
                        pcall(function()
                            gun.KnifeLocal.ShootGun:FireServer(targetHrp.Position, targetHrp, Vector3.new(0,0,0), targetHrp.Position)
                        end)
                    end
                    break
                end
            end
        end
    end
end)

-- Hitbox Expander PadrÃĢo Kitk4t
RunService.RenderStepped:Connect(function()
    if not IsKeyValidated then return end
    for _, p in pairs(Players:GetPlayers()) do
        if p ~= LocalPlayer and p.Character then
            local hrp = p.Character:FindFirstChild("HumanoidRootPart")
            local head = p.Character:FindFirstChild("Head")
            if hrp and head then
                if not OriginalSizes[p.Name] then
                    OriginalSizes[p.Name] = { HrpSize = hrp.Size, HeadSize = head.Size }
                end
                if HitboxSizeEnabled then
                    hrp.Size = Vector3.new(HitboxScaleValue, HitboxScaleValue, HitboxScaleValue)
                    hrp.Transparency = HitboxTransparencyValue
                    hrp.Color = Color3.fromRGB(255, 60, 100)
                    hrp.Material = Enum.Material.Neon
                    hrp.CanCollide = false
                    head.Size = Vector3.new(HitboxScaleValue * 0.6, HitboxScaleValue * 0.6, HitboxScaleValue * 0.6)
                    head.CanCollide = false
                else
                    if OriginalSizes[p.Name] then
                        hrp.Size = OriginalSizes[p.Name].HrpSize
                        hrp.Transparency = 1
                        hrp.CanCollide = true
                        head.Size = OriginalSizes[p.Name].HeadSize
                        head.CanCollide = true
                    end
                end
            end
        end
    end
end)

-- Kill Aura (Sintaxe Fixada)
task.spawn(function()
    while task.wait(0.02) do
        if KillAuraEnabled and IsKeyValidated then
            local char, _, hrp = GetCurrentCharacter()
            local knife = LocalPlayer.Backpack:FindFirstChild("Knife") or (char and char:FindFirstChild("Knife"))
            if knife and char and hrp then
                for _, p in pairs(Players:GetPlayers()) do
                    if p ~= LocalPlayer and p.Character and p.Character:FindFirstChild("HumanoidRootPart") and p.Character.Humanoid.Health > 0 then
                        if not (KillSheriffOnly and GetPlayerRole(p) ~= "Sheriff") then
                            local distance = (hrp.Position - p.Character.HumanoidRootPart.Position).Magnitude
                            if distance < (HitboxSizeEnabled and (HitboxScaleValue + 15) or KnifeAuraDistance) then
                                knife.Parent = char
                                knife.Stab:FireServer(p.Character.HumanoidRootPart.Position)
                                knife:Activate()
                            end
                        end
                    end
                end
            end
        end
    end
end)

-- Knife Spam Remote Throw
task.spawn(function()
    while task.wait(0.1) do
        if KnifeSpamRemoteEnabled and IsKeyValidated then
            local char, _, _ = GetCurrentCharacter()
            local knife = LocalPlayer.Backpack:FindFirstChild("Knife") or (char and char:FindFirstChild("Knife"))
            if knife and char then
                for _, p in pairs(Players:GetPlayers()) do
                    if p ~= LocalPlayer and p.Character and p.Character:FindFirstChild("HumanoidRootPart") and p.Character.Humanoid.Health > 0 then
                        knife.Parent = char
                        pcall(function()
                            knife.ServerThrow:FireServer(p.Character.HumanoidRootPart.Position, Vector3.new(0,-2,0))
                        end)
                    end
                end
            end
        end
    end
end)

-- Kill All Murderer Orbit Loop
task.spawn(function()
    while task.wait(0.1) do
        if KillAllMurdererEnabled and IsKeyValidated then
            local char, _, hrp = GetCurrentCharacter()
            local knife = LocalPlayer.Backpack:FindFirstChild("Knife") or (char and char:FindFirstChild("Knife"))
            if knife and char and hrp then
                knife.Parent = char
                for _, p in pairs(Players:GetPlayers()) do
                    if p ~= LocalPlayer and p.Character and p.Character:FindFirstChild("HumanoidRootPart") and p.Character:FindFirstChildOfClass("Humanoid") then
                        local targetHrp = p.Character.HumanoidRootPart
                        local targetHum = p.Character:FindFirstChildOfClass("Humanoid")
                        if targetHum.Health > 0 and KillAllMurdererEnabled then
                            hrp.Velocity = Vector3.new(0,0,0)
                            hrp.CFrame = targetHrp.CFrame * CFrame.new(0, 0.5, -0.5)
                            pcall(function()
                                knife.Stab:FireServer(targetHrp.Position)
                                knife:Activate()
                            end)
                            task.wait(0.04)
                        end
                    end
                end
            end
        end
    end
end)

-- Auto TP Dropped Gun
task.spawn(function()
    while task.wait(0.2) do
        if AutoTpDroppedGun and IsKeyValidated then
            local gunPart = nil
            for _, obj in pairs(Workspace:GetDescendants()) do
                if obj.Name == "GunDrop" or (obj:IsA("Tool") and obj.Name == "Gun" and obj.Parent == Workspace) then
                    gunPart = obj:IsA("BasePart") and obj or obj:FindFirstChildOfClass("BasePart")
                    break
                end
            end
            local _, _, hrp = GetCurrentCharacter()
            if gunPart and hrp and not GunCheckActive then
                GunCheckActive = true
                local OriginalPosition = hrp.CFrame
                hrp.CFrame = gunPart.CFrame * CFrame.new(0, 1, 0)
                task.wait(0.2)
                hrp.CFrame = OriginalPosition
                task.wait(1.5)
                GunCheckActive = false
            end
        end
    end
end)

-- Auto Farm de Moedas
task.spawn(function()
    while task.wait(0.3) do
        if AutoFarmCoinsEnabled and IsKeyValidated then
            local _, _, hrp = GetCurrentCharacter()
            if hrp then
                local container = Workspace:FindFirstChild("Normal") and Workspace.Normal:FindFirstChild("CoinContainer") or Workspace:FindFirstChild("CoinContainer") or Workspace:FindFirstChild("XmasContainer") or Workspace:FindFirstChild("CandyContainer")
                if container then
                    for _, coin in pairs(container:GetChildren()) do
                        if coin:IsA("BasePart") and AutoFarmCoinsEnabled then
                            local steps = math.floor((hrp.Position - coin.Position).Magnitude / CoinTweenSpeed)
                            for i = 1, steps do
                                if not AutoFarmCoinsEnabled then break end
                                hrp.CFrame = hrp.CFrame:Lerp(coin.CFrame, i/steps)
                                RunService.Heartbeat:Wait()
                            end
                            if AutoFarmCoinsEnabled then hrp.CFrame = coin.CFrame task.wait(0.1) end
                        end
                    end
                end
            end
        end
    end
end)

-- Safe Zone TP
RunService.RenderStepped:Connect(function()
    if HideInSafeZone and IsKeyValidated then
        local _, _, hrp = GetCurrentCharacter()
        if hrp then
            hrp.Velocity = Vector3.new(0,0,0)
            hrp.CFrame = SafeZonePart.CFrame * CFrame.new(0, 3, 0)
        end
    end
end)

-- Chat Role Notifier
task.spawn(function()
    while task.wait(1) do
        if RoleChatNotifier and IsKeyValidated then
            for _, p in pairs(Players:GetPlayers()) do
                if p ~= LocalPlayer and not NotifiedPlayers[p.Name] then
                    local role = GetPlayerRole(p)
                    if role == "Murderer" or role == "Sheriff" then
                        NotifiedPlayers[p.Name] = true
                        local message = "[NIGHT HUB] " .. p.Name .. " detectado como: " .. role .. "!"
                        ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(message, "All")
                    end
                end
            end
        end
    end
end)

-- ESP CHAMS & LINES (CORRIGIDO)
local TrackersList = {}
RunService.RenderStepped:Connect(function()
    for _, line in pairs(TrackersList) do line:Destroy() end
    table.clear(TrackersList)
    if not IsKeyValidated then return end
    
    for _, p in pairs(Players:GetPlayers()) do
        if p ~= LocalPlayer and p.Character then
            local role = GetPlayerRole(p)
            local targetColor = Color3.fromRGB(0, 255, 0)
            if role == "Murderer" then targetColor = Color3.fromRGB(255, 0, 0)
            elseif role == "Sheriff" then targetColor = Color3.fromRGB(0, 0, 255) end
            
            local highlight = p.Character:FindFirstChild("NightESP")
            if EspPlayersEnabled then
                if not highlight then
                    highlight = Instance.new("Highlight")
                    highlight.Name = "NightESP"
                    highlight.Parent = p.Character
                    highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
                end
                highlight.Adornee = p.Character
                highlight.FillColor = targetColor
                highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
                highlight.FillTransparency = 0.4
                highlight.OutlineTransparency = 0.1
            else
                if highlight then highlight:Destroy() end
            end
            
            if EspTracersEnabled and p.Character:FindFirstChild("HumanoidRootPart") then
                local screenPos, onScreen = Camera:WorldToViewportPoint(p.Character.HumanoidRootPart.Position)
                if onScreen then
                    local Line = Instance.new("Frame")
                    Line.Size = UDim2.new(0, 2, 0, (Vector2.new(screenPos.X, screenPos.Y) - Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y)).Magnitude)
                    local angle = math.atan2(screenPos.Y - Camera.ViewportSize.Y, screenPos.X - Camera.ViewportSize.X/2)
                    Line.Rotation = math.deg(angle) + 90
                    Line.AnchorPoint = Vector2.new(0.5, 0.5)
                    Line.Size = UDim2.new(0, 2, 0, math.sqrt((screenPos.X - Camera.ViewportSize.X/2)^2 + (screenPos.Y - Camera.ViewportSize.Y)^2))
                    Line.Position = UDim2.new(0, (screenPos.X + Camera.ViewportSize.X/2)/2, 0, (screenPos.Y + Camera.ViewportSize.Y)/2)
                    Line.BackgroundColor3 = targetColor
                    Line.BorderSizePixel = 0
                    Line.Parent = TracerGui
                    table.insert(TrackersList, Line)
                end
            end
        end
    end
end)

-- Chat Spammer
task.spawn(function()
    while task.wait(2) do
        if ChatSpamEnabled and IsKeyValidated then
            pcall(function() ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Night Hub Dominando Tudo!", "All") end)
        end
    end
end)

-- Loops de Controle Físico
RunService.RenderStepped:Connect(function() 
    if not IsKeyValidated then return end
    local _, hum = GetCurrentCharacter() 
    if hum then hum.WalkSpeed = CustomWalkSpeed hum.JumpPower = CustomJumpPower end 
end)
UserInputService.JumpRequest:Connect(function() if InfiniteJumpEnabled and IsKeyValidated then local _, hum = GetCurrentCharacter() if hum then hum:ChangeState(Enum.HumanoidStateType.Jumping) end end end)
RunService.Stepped:Connect(funct
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