Free
0 Likes
idiot aura vrx
Ultimate Battlegrounds
Description
vrxvz1ss
-- LAG SERVER - AUTO (Target bor bo'lsa ishlaydi)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local LagServer = {
loopThread = nil,
running = false
}
function LagServer:GetCurrentCharacter()
local ok, res = pcall(function()
return LocalPlayer.Data.Character.Value
end)
if ok and res then return res end
local char = LocalPlayer.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
return hum and hum:GetAttribute("CharacterName") or "Unknown"
end
function LagServer:HasAbility4(characterName)
local ok, res = pcall(function()
local chars = ReplicatedStorage:WaitForChild("Characters")
local folder = chars:FindFirstChild(characterName)
local ab = folder and folder:FindFirstChild("Abilities")
return ab and ab:FindFirstChild("4") ~= nil
end)
return ok and res
end
function LagServer:FindNearestPlayer()
local char = LocalPlayer.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if not hrp then return nil end
local nearest, dist = nil, math.huge
for _,p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character then
local tr = p.Character:FindFirstChild("HumanoidRootPart")
local th = p.Character:FindFirstChild("Humanoid")
if tr and th then
local hp = th:GetAttribute("Health")
if hp and hp > 0 then
local d = (hrp.Position - tr.Position).Magnitude
if d < dist then
dist = d
nearest = p
end
end
end
end
end
return nearest
end
function LagServer:UseAbility4()
local charName = self:GetCurrentCharacter()
if not self:HasAbility4(charName) then return end
local target = self:FindNearestPlayer()
if not target then return end
local targetChar = target.Character
local targetCF = targetChar and targetChar:FindFirstChild("HumanoidRootPart") and targetChar.HumanoidRootPart.CFrame or CFrame.new()
pcall(function()
local ability = ReplicatedStorage.Characters[charName].Abilities["4"]
ReplicatedStorage.Remotes.Abilities.Ability:FireServer(ability, 9000000)
local actions = {377,380,383,384,385,387,389}
for i=1,7 do
local args = {
ability,
charName..":Abilities:4",
i,
9000000,
{
HitboxCFrames = {targetCF,targetCF},
BestHitCharacter = targetChar,
HitCharacters = {targetChar},
Ignore = i>2 and {ActionNumber1={targetChar}} or {},
DeathInfo = {},
BlockedCharacters = {},
HitInfo = {
IsFacing = not (i==1 or i==2),
IsInFront = i<=2,
Blocked = i>2 and false or nil
},
ServerTime = tick(),
Actions = i>2 and {ActionNumber1={}} or {},
FromCFrame = targetCF
},
"Action"..actions[i],
i==2 and 0.1 or nil
}
if i==7 then
args[5].RockCFrame = targetCF
args[5].Actions = {
ActionNumber1 = {
[target.Name] = {
StartCFrameStr = tostring(targetCF.X)..","..tostring(targetCF.Y)..","..tostring(targetCF.Z)..",0,0,0,0,0,0,0,0,0",
ImpulseVelocity = Vector3.new(1901,-25000,291),
AbilityName = "4",
RotVelocityStr = "0,0,0",
VelocityStr = "1.900635,0.010867,0.291061",
Duration = 2,
RotImpulseVelocity = Vector3.new(5868,-6649,-7414),
Seed = math.random(1,1e6),
LookVectorStr = "0.988493,0,0.151268"
}
}
}
end
ReplicatedStorage.Remotes.Combat.Action:FireServer(unpack(args))
end
end)
end
function LagServer:Start()
if self.loopThread then return end
self.running = true
self.loopThread = task.spawn(function()
while self.running do
local target = self:FindNearestPlayer()
if target then
self:UseAbility4()
pcall(function()
local c = self:GetCurrentCharacter()
ReplicatedStorage.Remotes.Abilities.AbilityCanceled:FireServer(
ReplicatedStorage.Characters[c].Abilities["4"]
)
end)
task.wait(0.01)
else
task.wait(0.5)
end
end
self.loopThread = nil
end)
end
function LagServer:Stop()
self.running = false
if self.loopThread then
task.cancel(self.loopThread)
self.loopThread = nil
end
end
local MobRemote = ReplicatedStorage:FindFirstChild("Remotes") and
ReplicatedStorage.Remotes:FindFirstChild("Character") and
ReplicatedStorage.Remotes.Character:FindFirstChild("ChangeCharacter")
local mob = LocalPlayer.Data.Character.Value
if mob ~= "Mob" and MobRemote then
MobRemote:FireServer("Mob")
task.wait()
end
LagServer:Start()
coolzxc